Andrew is a UX designer in Urbana, IL.
Andrew loves to help teams uncover and solve problems through human-centered design and cannot imagine a more fun and rewarding job. (Being a designer rules.) He’s a UX Lead at John Deere. Previously the Lead Designer at Flats or Spikes. He’s certified through Nielsen Norman Group and MeasuringU for facilitating workshops and conducting user research. You can learn more about his past jobs on his resume.
When he’s not designing apps he enjoys making furniture, playing piano, and walking with his dog and wife.
Want to get in touch? Feel free to contact Andrew.
Flats or Spikes
Fun Visual Examples
Nutrien Ag Solutions
Following the Agrible acquisition, Andrew collaborated with distributed teams across product, research, engineering, and marketing to help integrate core Agrible technologies with Nutrien’s digital offerings.
Throughout his time at Nutrien he worked as a Principal UX Designer and UX Manager of a growing digital team and contributed to a groundbreaking Carbon Program for growers.
Andrew created a new logo and top-to-bottom and mobile-first redesign of the Agrible platform. He collaborated closely with engineering to execute the rewrite.
Agrible was successfully acquired by Nutrien Ag Solutions in 2018. He lead efforts to transition the powerful analytics Agrible provided to growers into Nutrien’s digital offering.
Andrew worked at John Deere for serval years in the Technology and Innovation office. He trained interns, defined and maintained mobile design standards, and collaborated with engineering and product lines to bring experimental ideas in the company from ideas to App Store.
During his time at John Deere he traveled to Europe to take photos of region-specific equipment and learned how to write iOS apps.
Neutral Design Studio
Andrew has an education in industrial design, during which he learned about consumer trends, conducting research, 3D modeling, and so much more. This foundation was key to transitioning to digital product design, as both disciplines follow human-centered design approaches.