Principal UX Designer at Nutrien Ag Solutions
February 2021 – Now | Champaign, IL
Creates tools to help growers understand their environmental footprint by collaborating with research, engineering, and data science teams. Gaining buy-in with business stakeholders and advocating for our users in product roadmap planning. Conducting concept testing and usability testing to ensure we're building high-quality experiences.
UX Manager at Nutrien Ag Solutions
January 2020 – February 2021 | Champaign, IL
Builds processes to help the UX team work effectively, contributes to our design system, and provides career and project guidance for direct reports. Continued to design by running workshops, delivering exploratory user research, and building wireframes and prototypes.
Senior UX Designer at Nutrien Ag Solutions
August 2018 – December 2019 | Champaign, IL
Designs solutions to help farmers maximize productivity through ecommerce and advanced analytics. Discover unmet needs and whiteboard possible solutions with stakeholders. Creates final visual designs, prototypes, detailed specifications, and works with developers to bring high-quality experiences to life.
Creative Director at Agrible
August 2017 – August 2018 | Champaign, IL
Created a design system for Agrible.com, a service which helps growers and multinational food companies make sustainable choices. Ensuring usable and beautiful interfaces across Agrible’s analytical and data-heavy services. Collaborated across the company to ensure our product fulfills the needs of our customers.
User Experience Designer at John Deere
October 2013 – August 2017 | Champaign, IL
Maintained visual standards for mobile apps at John Deere, on-boarded new designers, and was central to the rollout of several apps: designing everything from wireframe to final App Store marketing materials. Collaborated with research and engineering in topics such as harvest logistics, embedded vehicle displays, and the gamification of lawn mower performance and maintenance.
Design Advisor at Neutral Design Studio
June 2014 – August 2018 | Urbana, IL
Founding designer of the studio making handmade bicycle accessories. Discovered client needs and designed mobile apps and logos for local entrepreneurs. Provided interior design feedback for sister companies BrewLab and Neutral Cycle.
User Experience Designer at AlzCare Labs
March 2015 – May 2015 | San Francisco, CA
Designed wireframes for an emergency beacon app for caregivers of people with Alzheimer’s disease. Created high-fidelity mockups while adhering to strict hardware-software integration and accessibility requirements. Sketched an modeled prototypes of future hardware.
Industrial Designer at Subsistence Marketplaces
August 2013 – May 2014 | Champaign, IL
Designed a sustainable water filter to improve the health of families in developing countries. Conducted research in India and Tanzania with business experts and environmental engineers. Created manufacturing and health-education plans to ensure the product could be integrated with the culture of our users.
User Experience Designer at Cazoodle
September 2012 – December 2013 | Champaign, IL
Brought design-thinking into a technical startup as the lead web designer by hiring and training a design team. Created wireframes and high-fidelity designs to shape the design language of Cazoodle’s consumer-facing search engines, Place of Mine (apartments) and Grant Forward (research funding).
Graphic Designer for MOGL Loyalty Services
June 2012 – August 2012 | San Diego, CA
Designed banners and flyers for promotional events by building and modifying templates. Matched the branding, colors, and aesthetics for each target business holding special events through our partnership. Evaluated the copywriting and content of posters for accuracy.
Industrial Design at the University of Illinois at Champaign-Urbana
August 2010 – May 2014 | Bachelors of Fine Arts | GPA 3.52
Practiced sketching, prototyping, and search techniques. Received the Caruso Significant Design Award and the Excellence in Sustainable Management and Technology Award for projects regarding mobile connectivity and unclean drinking water in developing nations.
Visual Arts Workshop at Coventry University
July 2012 | Creative Directions: International Perspectives for Visual Arts
Explored interdisciplinary practices by exercising the fundamentals of fashion, painting, sculpture, industrial design, screen printing, graphic design, and videography occupations.
Swift (iOS Development)
Final Cut Pro
Mobile app design
Audio and Video Production